A CONCEPT PREPARED BY CHARIOTDRVE Atmos Explainer
Video Concept
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BRIEF The viewer should grasp conceptually how Dolby Atmos enables concise manipulation of sound, and why this is important. NEXT SLIDE PREVIOUS SLIDE The following concepts are for illustration purposes only and do not necessarily represent final ideas, styles or work.
Just a place to start from.
CONCEPT #1
Isometric 2D style with clean lines and simple structure.
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The emphasis on keeping things clean and clear with the flash of the Dolby Atmos style guide. This concept could be further developed with more detail. NEXT SLIDE PREVIOUS SLIDE CONCEPT #2
Isometric 3D object style allowing for full 360 movement within the scene.
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This concept could be styled in many different ways using simple 3D renders of objects. PREVIOUS SLIDE NEXT SLIDE Dolby Atmos VR CONCEPT #3
Transition from simple 2D animation, into isometric imagery, to full 3D renders.

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At key stages during the video, the visuals would upgrade to visually accompany the giant leaps in sound technology. With each leap in technology there was an increase in available channels. With Atmos channels no longer matter, as we move into object based sound. Atmos adapts to the system. It can literally scale from your blockbuster movie experience, to your living room and to the headphones on your mobile device. PREVIOUS SLIDE NEXT SLIDE Prior to Atmos the sound would be represented by the speakers emitting sound lines. Atmos would be seen with objects swirling around the viewer and the scene transitioning from movie theater sound down to headphones. PREVIOUS SLIDE NEXT SLIDE THANKS We see our clients as partners, working together on the process not just the final product. All project files and assets created will be included with the final deliverables. BACK TO START